Tuesday, June 5, 2012

Star Wars 1313 E3 Gameplay (Without Commentary)





IGN Talks Star Wars 1313

"Star Wars: 1313 has all the potential to be the best video game the franchise has seen in years." - Anthony Gallegos
The first public viewing of Star Wars: 1313 isn't in a room full of press waiting to see what's next for LucasArts. It's just me...and the team. A collaborative effort from the teams at LucasArts, Lucasfilm Animation, Industrial Light and Magic, and Skywalker Sound, 1313 is the first internally developed Star Wars project since The Force Unleashed 2. With producers, creative directors, PR and more from the project standing around me as the lights raise after the 1313 E3 demo, I found myself looking into the anxious faces of people awaiting judgment. And judge them I did -- as a gamer, as a critic and as a hardcore Star Wars fan. LucasArts isn't revealing much at this point, but we do know the basics on 1313's setting. It takes place between the trilogies, and is set on level 1313 of the Imperial capital, Coruscant. Coruscant has over 5,000 levels, and 1313 is a part of the planet's underworld, a seedy place full of criminals and lawlessness. The setting itself has never been delved into all that deeply in the girth of Star Wars novels, but LucasArts hopes that this will provide an appropriate stage to tell a mature Star Wars narrative.
While LucasArts wouldn't rule out a "Mature" rating for 1313, the team is definitely not trying to toss in gratuitous gore to make sure you're shocked into paying attention, either. No one was ever dismembered or disemboweled during the short demo, and the lead character never tossed out swear words as he reloaded or beat down an enemy. This isn't the black and white portrayal of Star Wars set up by the films or cartoons, but a complicated world where the "good" and "bad" people tend to be harder to discern. LucasArts wants 1313's maturity to come across in its themes, in the way it tackles heavy moments, and presents a darker side of the Star Wars universe -- expect more Mos Eisley cantina, less Ewok village. You play as a yet unnamed bounty hunter (Lucas is again being cagey with his details because they have plans about "how" to reveal the story -- maybe alongside that long-rumored live-action TV show?), who apparently gets wrapped up in a criminal conspiracy during his time on Coruscant. 
The core of the game revolves around a combination of cover-based shooting and platforming, all of which apparently ties back into your hunter's arsenal. It's a bit too early for them to showcase much, but the demo did have our hunter wielding a very Han Solo-esque blaster that could fire normal shots as well as concussion blasts that knocked opponents out from behind cover. Other gadgets have yet to be disclosed, but it'd be awesome to see jetpacks, flamethrowers, darts -- basically anything and everything I've ever read about being a part of famed hunter Boba Fett's Mandalorian beskar armor

Much of the level design in Star Wars: 1313 will revolve around giving you opportunities to make use of your various gadgets, as well as making sure to maintain a sense of verticality. Your hunter is a lithe, lethal professional, and the aim is to have levels that reflect that. For instance if you're fighting a group of five enemies, you wouldn't find yourself in a Gears of War like stop-and-pop situation, but examine the environment and the tools you have and plan out a lethal assault. You're not a super hero a la The Force Unleashed (in fact, I'm told the Force doesn't make an appearance at all), but a somewhat vulnerable human who has to make the most out of his skills and gear.

The character's performances are also excellent, and show off just how good the collaboration between LucasArts, LucasFilm and ILM has worked. Using full performance capture suits, including special headgear that tracks multiple facial muscles and eye movements, the team has managed to create characters that feel strikingly human. Combining this new capture with the already beautiful vistas and attention to detail in the environments, the actors really pop in the scenes, helping 1313 really nail the Star Wars vibe its going for. Star Wars, no matter the medium, is about its characters, and the tech implemented by LucasArts looks like it will help make 1313's cast some of the franchises more compelling video game personas.


Head over to IGN for the full article.

Monday, June 4, 2012

Star Wars 1313 Gameplay

Gametrailers/GTTV has just showed the first footage of Star Wars 1313 and it is very impressive. Check the video out below!


NEW IMAGE: Enter the Underworld

EW has obtained an exclusive piece of concept art for Star Wars 1313 which takes you right into the underworld.



















Don't forget to tune into Gametrailers/Spike TV for the world exclusive premiere of Star Wars 1313 Game-play Trailer tonight!

Friday, June 1, 2012

New Concept Art








An interesting side note, it appears Star Wars 1313 may be progressing towards an Mature Rating.
Something very new for the Star Wars Franchise.

Source